I thought long about this concept but the final idea came to me right as I was going to sleep, a giant dragon skeleton
entwined in massive roots.
But what happened here?
Feel free to think up a backstory behind this place!
A twig snapped underneath my boot,
breaking the awed silence that had befallen me and my companion.
Emerging from the forest, the sight shook me to the core.
You grew up hearing about it, the great beast, its mouth open in its last roar of defiance that was now forever silence.
But nothing could have prepared me for the actual sight...
It stood as a reminder to us all, its shadow looming over the city below never letting the inhabitants forget of the time when our lands were ruled by mighty beasts. Yet we had won.
This thought I had the most trouble comprehending. The sheer size of the monster had to be seen to be believed, it's wingspan alone stretching as long as the cliff face behind it stood tall. How could one human have prevailed over such a beast?
But he had...
One lone man, a traveller to the common eye but deep within his veins, magic ran deep.
The last dragon had no hope, or that is how they tell the story. That the beast, although the oldest and last living dragon to terrorise the skies and lands below was no match for the spirits that bowed before the mage.
He had entombed it in the land that it had once ruled. Not dead just frozen.
I felt a shiver run through me as I looked up at the skull, at the holes that still seemed to hold eyes and a hidden power. Magic in the land had died out along ago.
If the beast was to awaken.... There was no hope.
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you did a awesome job.
- There are widely thought to be no dragons on Valkaria. It is believed that the last Valkarian dragon was killed shortly after the foundation of Valverde by an early Ranger who is now venerated as a minor Saint, Kallum Eravan. The skeleton of the great wyrm Sakarum, held to have once been a very ancient Blue Dragon, can be found jutting out of a crag on the western side of the Brantians, some way up the River Mers, close to the ancient Mersfal fortress which it incinerated. It is partially fossilised, interwoven with stunted and barren tree-trunks, sealed in stone where Eravan magically collapsed half a mountain onto its tail before dealing the final blow with enchanted arrows. A small village perched on the cliffs serves an intermittent tourist economy as well as Rangers who come in pilgrimage to venerate the memory of Eravan.
how the skeleton got into such position to be covered with roots and vines?
or I can call you at your convenience.
You almost shy away from it bathed in glorious sunlight, yet so obviously a macabre object.
take my coins!!
I love the details, especially for the dragon shape
Musebox 0014: Going PlacesAnother week has started so, for those who follow Musebox, here's your weekly dose of features.
This time around, we'll be giving attention to fantasy environments; they're usually the background but they're what bring illustrations to life when lovingly done.
Take a vacation with your imagination.
Castle Age game banner by velinovFantasy Island by peterconcept
landscape of the desert by vennom07Lair by XyliusUnderground 2 by Forozan
Cave Exit by jordangrimmerThree peaks. by Yip-LeeThe Frost Valley by JJcanvas
Inferno by merl1nczDungeon Passage by nilTraceMyranor Cover by Fetsch
For All That Could Have Been by noahbradleyRuins - Panoramic by JJcanvasForgotten ruins by Matchack
Wintercastle by flaviobollaNio Guardian by korboxPillars by merl1ncz
Untitled by elgamaRuins by elgamaSkyrim Fantasy Ruins by AlexRuizArt
I'll most likely have to make another batch of features for environments again as there are just a lot of great works out
this sort of has a "skyrim" meets "furn gully" vibe to it, but in a good way.